Lufia Wiki
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[[File:Lufia_ii_-_rise_of_the_sinistrals_cover.jpg|right]]
 
[[File:Lufia_ii_-_rise_of_the_sinistrals_cover.jpg|right]]
 
'''''Lufia & Lupia & Luguia & Lucia & Luthia & Luxia MD-II: Rise of the Sinistrals Catastrophy World Sculptur PSONE''''', known as '''''Estpolis Denki II''''' (エストポリス伝記II, officially translated to ''Biography of Estpolis II'') in Japan, and as simply '''''Lufia''''' in Europe and Australia, is an RPG game with puzzle elements developed by Neverland and published in Japan in 1995 by Taito, and in North America and Europe in 1996 by Natsume and Nintendo respectively, for the SNES.
   
 
The game is a prequel to ''[[Lufia & the Fortress of Doom]]''. It follows the story of the first main character's ancestor, [[Maxim]], and explains the origins of the war between mankind and a group of superhumans called the [[Sinistral]]s. ''Lufia II'' made a number of changes from the first game. Dungeons no longer have random encounters and there are hundreds of puzzles throughout the game, ranging from simple to extremely challenging. It also introduced new skills, such as a variety of weapons that could be used to stun monsters or solve puzzles, and IP attacks.
'''''Lufia II: Rise of the Sinistrals''''', known as nihongo ''Estpolis Denki II'' エストポリス伝記II officially translated to ''Biography of Estpolis II'' Estpolis in Japan, and as simply '''''Lufia''''' in Europe and Australia, is an RPG game with puzzle elements developed by Neverland and published in Japan in 1995 by Taito, and in North America and Europe in 1996 by Natsume and Nintendo respectively, for the SNES.
 
   
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== Regional Difference ==
The game is a prequel to ''[[Lufia & the Fortress of Doom]]''. It follows the story of the first main character's ancestor, [[Maxim]], and explains the origins of the war between mankind and a group of superhumans called [[The Sinistrals]]. ''Lufia II'' made a number of changes from the first game. Dungeons no longer have random encounters and there are hundreds of puzzles throughout the game, ranging from simple to extremely challenging. It also introduced new skills, such as a variety of weapons that could be used to stun monsters or solve puzzles, and IP attacks.
 
  +
In the North American release, many of the churches have the Christian crosses removed or replaced by Obelisks. However, in the ruined towns of Gordovan, Agurito, and Chaed, the crosses are still present in the ruined churches despite the no religion policy by Nintendo.
  +
  +
The girls at Forfeit Island Casino had their bunny costumes changed to wearing normal dresses. However, references to bunny hat and bunny armor and bikini armor remains unchanged.
  +
  +
Some of the weapons, armor, and items use the word holy even in the North American version.
  +
  +
Nudity is present with Capsule Monsters such as the [[Flash|Cupid]] and the [[Zeppy|Fish Head]], which have their buttocks exposed. It's unknown how this got past the Nintendo censorship.
  +
  +
== Trivia ==
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*This is the first game to feature an [[Ancient Cave]] which had randomly generated rooms. ''[[Lufia: The Legend Returns]]'' would also have this feature.
  +
*This is a prequel to Lufia and the Fortress of Doom.
  +
*This is one of the most popular SNES games by ''Lufia'' fans and video game critics despite the fact that it's not available to buy on the Nintendo Wii's Virtual Console.
  +
*''Harvest Moon'' for the SNES would also feature uncensored religious references including priests and Christian crosses and life after death like ''Lufia II'' did.
  +
*Despite being a popular Super Nintendo game, there is no word on whether ''Lufia II'' will get a virtual console release on the Nintendo Switch or 3DS.
  +
*A 2010 remake called ''[[Lufia: Curse of the Sinistrals]]'' was released on the Nintendo DS.
  +
*This is the first ''Lufia'' game to use tools like those in ''The Legend of Zelda'' games.
  +
  +
== Glitches ==
  +
In the Submarine Shire you can see the room that's glitched up. Also on the 99th floor of the Ancient Cave the room is also glitched up. This is only seen in the North American release.
   
 
==Contents==
 
==Contents==
{| border="0" cellpadding="1" cellspacing="1" class="article-table" style="width: 670px;"
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{| class="article-table" border="0" cellpadding="1" cellspacing="1" style="width: 670px;"
|valign="top"| <!-- Col 1 -->
+
| valign="top" | <!-- Col 1 -->
 
'''[[:Category:Lufia_II:_Characters_and_Monsters|Characters and Monsters]]'''
 
'''[[:Category:Lufia_II:_Characters_and_Monsters|Characters and Monsters]]'''
 
* [[:Category:Lufia_II_Characters|Characters]]
 
* [[:Category:Lufia_II_Characters|Characters]]
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* [[:Category:Lufia_II:_Enemies|Enemies]]
 
* [[:Category:Lufia_II:_Enemies|Enemies]]
   
|valign="top"| <!-- Col 2 -->
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| valign="top" | <!-- Col 2 -->
 
'''[[Equipment]]'''
 
'''[[Equipment]]'''
 
* [[:Category:Lufia_II:_Weapons|Weapons]]
 
* [[:Category:Lufia_II:_Weapons|Weapons]]
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* [[IP Techniques]]
 
* [[IP Techniques]]
   
|valign="top"| <!-- Col 3 -->
+
| valign="top" | <!-- Col 3 -->
 
'''[[:Category:Lufia_II:_Locations|Locations]]'''
 
'''[[:Category:Lufia_II:_Locations|Locations]]'''
 
* [[:Category:Lufia_II:_Towns|Towns]]
 
* [[:Category:Lufia_II:_Towns|Towns]]

Revision as of 20:26, 9 April 2020

Lufia ii - rise of the sinistrals cover

Lufia & Lupia & Luguia & Lucia & Luthia & Luxia MD-II: Rise of the Sinistrals Catastrophy World Sculptur PSONE, known as Estpolis Denki II (エストポリス伝記II, officially translated to Biography of Estpolis II) in Japan, and as simply Lufia in Europe and Australia, is an RPG game with puzzle elements developed by Neverland and published in Japan in 1995 by Taito, and in North America and Europe in 1996 by Natsume and Nintendo respectively, for the SNES.

The game is a prequel to Lufia & the Fortress of Doom. It follows the story of the first main character's ancestor, Maxim, and explains the origins of the war between mankind and a group of superhumans called the Sinistrals. Lufia II made a number of changes from the first game. Dungeons no longer have random encounters and there are hundreds of puzzles throughout the game, ranging from simple to extremely challenging. It also introduced new skills, such as a variety of weapons that could be used to stun monsters or solve puzzles, and IP attacks.

Regional Difference

In the North American release, many of the churches have the Christian crosses removed or replaced by Obelisks. However, in the ruined towns of Gordovan, Agurito, and Chaed, the crosses are still present in the ruined churches despite the no religion policy by Nintendo.

The girls at Forfeit Island Casino had their bunny costumes changed to wearing normal dresses. However, references to bunny hat and bunny armor and bikini armor remains unchanged.

Some of the weapons, armor, and items use the word holy even in the North American version.

Nudity is present with Capsule Monsters such as the Cupid and the Fish Head, which have their buttocks exposed. It's unknown how this got past the Nintendo censorship.

Trivia

  • This is the first game to feature an Ancient Cave which had randomly generated rooms. Lufia: The Legend Returns would also have this feature.
  • This is a prequel to Lufia and the Fortress of Doom.
  • This is one of the most popular SNES games by Lufia fans and video game critics despite the fact that it's not available to buy on the Nintendo Wii's Virtual Console.
  • Harvest Moon for the SNES would also feature uncensored religious references including priests and Christian crosses and life after death like Lufia II did.
  • Despite being a popular Super Nintendo game, there is no word on whether Lufia II will get a virtual console release on the Nintendo Switch or 3DS.
  • A 2010 remake called Lufia: Curse of the Sinistrals was released on the Nintendo DS.
  • This is the first Lufia game to use tools like those in The Legend of Zelda games.

Glitches

In the Submarine Shire you can see the room that's glitched up. Also on the 99th floor of the Ancient Cave the room is also glitched up. This is only seen in the North American release.

Contents

Characters and Monsters

Equipment

Spells and Skills

Locations